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Game Over

Game Over

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by David Sheff
Publication Date: 01/12/1999

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How did a Japanese company that once manufactured playing cards end up capturing nearly all of America's multi-billion dollar video-game industry in the early '90s? What is it about games that feature an obstinate ape ("Donkey Kong") and an intrepid plumber ("Super Mario Bros.") that make them so addictive to consumers of all ages? And was it inventive genius or business hardball that enabled Nintendo to gross more after taxes in 1992 than Apple, IBM, Microsoft or all the major U.S. film studios combined?
ISBN:
9780966961706
9780966961706
Category:
Computer games / online games: strategy guides
Publication Date:
01-12-1999
Publisher:
Cyberactive Publishing
Country of origin:
United States
David Sheff

David Sheff's work has appeared in the New York Times, Outside, Rolling Stone, Wired, Fortuneand elsewhere.

His piece for the New York Times Magazine, "My Addicted Son", received an award from the American Psychological Association for "Outstanding Contribution to Advancing the Understanding of Addiction".

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