Free shipping on orders over $99
Achievement Relocked

Achievement Relocked

Loss Aversion and Game Design

by Geoffrey Engelstein
Hardback
Publication Date: 31/03/2020

Share This Book:

  $86.75
or 4 easy payments of $21.69 with
afterpay
How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an "intensity of feeling" scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design.

Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect-why, when an object is ours, it gains value over an equivalent object that is not ours-as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal's use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to Loss Aversion in three games by Uwe Rosenberg, charting the designer's increasing mastery.
ISBN:
9780262043533
9780262043533
Category:
Computer games / online games: strategy guides
Format:
Hardback
Publication Date:
31-03-2020
Publisher:
MIT Press Ltd
Country of origin:
United States
Pages:
152
Dimensions (mm):
203x137x17mm
Geoffrey Engelstein

Geoff Engelstein is an adjunct professor of Board Game Design at the NYU Game Center. He has spoken at a variety of venues, including Pax, GDC, Gencon, Rutgers, and USC. He has degrees in Physics and Electrical Engineering from the Massachusetts Institute of Technology, and is currently the president of Mars International, a design engineering firm.

Since 2007 he has been a contributor to Dice Tower, the leading table-top game podcast, with 'GameTek', a series on the math, science, and psychology of games. Since 2011 he has hosted Ludology, a weekly podcast.

He is also an award-winning table-top game designer, whose games include The Ares Project, Space Cadets, The Fog of War, and Survive: Space Attack, many of which are co-designed with his children, Brian and Sydney.

This title is in stock with our overseas supplier and should arrive at our Sydney warehouse within 3 - 5 weeks of you placing an order.

Once received into our warehouse we will despatch it to you with a Shipping Notification which includes online tracking.

Please check the estimated delivery times below for your region, for after your order is despatched from our warehouse:

ACT Metro: 2 working days
NSW Metro: 2 working days
NSW Rural: 2-3 working days
NSW Remote: 2-5 working days
NT Metro: 3-6 working days
NT Remote: 4-10 working days
QLD Metro: 2-4 working days
QLD Rural: 2-5 working days
QLD Remote: 2-7 working days
SA Metro: 2-5 working days
SA Rural: 3-6 working days
SA Remote: 3-7 working days
TAS Metro: 3-6 working days
TAS Rural: 3-6 working days
VIC Metro: 2-3 working days
VIC Rural: 2-4 working days
VIC Remote: 2-5 working days
WA Metro: 3-6 working days
WA Rural: 4-8 working days
WA Remote: 4-12 working days

Reviews

Be the first to review Achievement Relocked.