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Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications

6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings

by Ming-Puu ChenWu-Yuin Hwang Wolfgang Mueller and others
Paperback
Publication Date: 19/08/2011

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This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011.

The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.
ISBN:
9783642234552
9783642234552
Category:
Educational equipment & technology
Format:
Paperback
Publication Date:
19-08-2011
Language:
English
Publisher:
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Country of origin:
Germany
Pages:
560
Dimensions (mm):
235x155x30mm
Weight:
0.87kg

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