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Game Development Using Python

Game Development Using Python

by James R. Parker
Paperback
Publication Date: 01/04/2022

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This book will guide you through the basic game development process using Python,covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resourcesare available for use as a textbook.

FEATURES:
  • Teaches basic game development concepts using Python including graphics, sound,artificial intelligence, animation, game engines, collision detection, Web-basedgames, and more
  • Includes code samples using Pygame
  • Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12)
  • Includes a companion disc with example code, games assets, and color figures
ISBN:
9781683926276
9781683926276
Category:
Computer games / online games: strategy guides
Format:
Paperback
Publication Date:
01-04-2022
Language:
English
Publisher:
Mercury Learning & Information
Country of origin:
United States
Edition:
2nd Edition
Dimensions (mm):
228.6x177.8mm
Weight:
0.79kg
James R. Parker

J. R. Parker, PhD is a professor of Art Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley)

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