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Gaming Disability

Gaming Disability

Disability Perspectives on Contemporary Video Games

by Katie EllisTama Leaver and Mike Kent
Paperback
Publication Date: 30/12/2022

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This book is an important collection for scholars and students interested in the critical analysis of digital games, and will be of interest across several disciplines including game studies, game design and development, internet studies, visual studies, cultural studies, communication studies, and media studies, as well as disability studies
The book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community
Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games
Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokemon Go
The book also asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples
ISBN:
9781032372853
9781032372853
Category:
The arts: general issues
Format:
Paperback
Publication Date:
30-12-2022
Publisher:
Taylor & Francis Ltd
Country of origin:
United Kingdom
Pages:
256
Dimensions (mm):
234x156mm
Weight:
0.51kg

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