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How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck

by Jobe BittmanMike Breault Timothy Brown and others
Hardback
Publication Date: 14/05/2024

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Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007).

Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!

ISBN:
9781946231086
9781946231086
Category:
Role-playing
Format:
Hardback
Publication Date:
14-05-2024
Language:
English
Publisher:
Goodman Games
Country of origin:
United States
Dimensions (mm):
279.4x228.6x25.4mm
Weight:
0.88kg
Chris Clark

Chris Clark graduated from the Royal Military College 1972 and served in the Australian Army Intelligence Corps until 1979. Following this he worked in the Departments of Defence, Foreign Affairs, and Prime Minister and Cabinet.

After writing commissioned histories for six years, during which time he completed a PhD at the Australian Defence Force Academy, he worked at the Australian National University and the Australian War Memorial.

From 2004, until he retired nine years later, he was RAAF Historian and Head of the Office of Air Force History. He has written extensively on aspects of Australian defence over many years in a variety of publications as sole author, contributor and editor.

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