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iPhone Cool Projects

iPhone Cool Projects

Ten Great Development Projects for Your iPhone

by Gary BennettMatthew Rosenfeld Doug Jackson and others
Paperback
Publication Date: 13/08/2009

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The iPhone and iPod touch have provided all software developers with a level playing field-developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters.


Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler.


The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application-a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way.


Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think "collisions"). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this.


Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application.


Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.
ISBN:
9781430223573
9781430223573
Category:
Mobile phones: consumer/user guides
Format:
Paperback
Publication Date:
13-08-2009
Language:
English
Publisher:
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Country of origin:
Germany
Pages:
240
Dimensions (mm):
232x178x15mm
Weight:
0.45kg
David Peterson

David J. Peterson is an author, language creator, and all-around language enthusiast. He's created languages for shows like the HBO's Game of Thrones, CW's The 100 and Netflix's The Witcher, as well as films like Marvel's Doctor Strange and Legendary's Dune. He can often be found curled up in an armchair with his two cats doodling in his invented scripts. He lives in Orange County, California with his wife Erin and his daughter Meridian.

James Bennett

James Bennett is a British writer born in Loughborough and raised in Sussex, South Africa and Cornwall.

His travels have furnished him with an abiding love of different cultures, history and mythology.

He's had several short stories published internationally and Chasing Embers is his debut fantasy novel.

James currently lives in west Wales and draws inspiration from long walks, deep forests and old stones . . . and also the odd bottle of wine.

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