Free shipping on orders over $99
Mastering Graphics Programming with Vulkan

Mastering Graphics Programming with Vulkan

Develop a modern rendering engine from first principles to state-of-the-art techniques

by Marco Castorina and Gabriel Sassone
Paperback
Publication Date: 10/02/2023

Share This Book:

  $83.25
or 4 easy payments of $20.81 with
afterpay
Develop a rendering framework by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry experts

Key Features

Develop high-performance rendering techniques in Vulkan
Automate some of the more tedious aspects like pipeline layouts and resource barriers
Understand how to take advantage of mesh shaders and ray tracing

Book DescriptionVulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback. Learning Vulkan is a foundational step to understanding how a modern graphics API works, both on desktop and mobile.

In Mastering Graphics Programming with Vulkan, you'll begin by developing the foundations of a rendering framework. You'll learn how to leverage advanced Vulkan features to write a modern rendering engine. The chapters will cover how to automate resource binding and dependencies. You'll then take advantage of GPU-driven rendering to scale the size of your scenes and finally, you'll get familiar with ray tracing techniques that will improve the visual quality of your rendered image.

By the end of this book, you'll have a thorough understanding of the inner workings of a modern rendering engine and the graphics techniques employed to achieve state-of-the-art results. The framework developed in this book will be the starting point for all your future experiments.

What you will learn

Understand resources management and modern bindless techniques
Get comfortable with how a frame graph works and know its advantages
Explore how to render efficiently with many light sources
Discover how to integrate variable rate shading
Understand the benefits and limitations of temporal anti-aliasing
Get to grips with how GPU-driven rendering works
Explore and leverage ray tracing to improve render quality

Who this book is forThis book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.
ISBN:
9781803244792
9781803244792
Category:
Graphics programming
Format:
Paperback
Publication Date:
10-02-2023
Publisher:
Packt Publishing Limited
Country of origin:
United Kingdom
Pages:
382
Dimensions (mm):
235x191mm

This item is In Stock in our Sydney warehouse and should be sent from our warehouse within 1-2 working days.

Once sent we will send you a Shipping Notification which includes online tracking.

Please check the estimated delivery times below for your region, for after your order is despatched from our warehouse:

ACT Metro  2 working days

NSW Metro  2 working days

NSW Rural  2 - 3 working days

NSW Remote  2 - 5 working days

NT Metro  3 - 6 working days

NT Remote  4 - 10 working days

QLD Metro  2 - 4 working days

QLD Rural  2 - 5 working days

QLD Remote  2 - 7 working days

SA Metro  2 - 5 working days

SA Rural  3 - 6 working days

SA Remote  3 - 7 working days

TAS Metro  3 - 6 working days

TAS Rural  3 - 6 working days

VIC Metro  2 - 3 working days

VIC Rural  2 - 4 working days

VIC Remote  2 - 5 working days

WA Metro  3 - 6 working days

WA Rural  4 - 8 working days

WA Remote  4 - 12 working days

 

Express Post is available if ALL items in your Shopping Cart are listed as 'In Stock'.

Reviews

Be the first to review Mastering Graphics Programming with Vulkan.