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Panda3D 1.6 Game Engine Beginner's Guide

Panda3D 1.6 Game Engine Beginner's Guide

Create Your Own Computer Game with This 3D Rendering and Game Development Framework

by David Brian Mathews
Paperback
Publication Date: 09/02/2011

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This book is a step-by-step, tutorial-driven guide to game or application development using Panda3D that follows the process used in professional development. You will learn through first-hand experience how a Panda3D developer goes from literally nothing to a finished product. Along the way there are illustrations to explain difficult topics and to display the results of progress, as well as a complete archive of thoroughly explained code for every tutorial. Every single code file the reader saves is mirrored in the example code, finished and explained. In addition, every art and audio asset required by the tutorials is provided, so the user need not provide any assets of their own. If you are an independent developer interested in creating your own video games or other 3D applications using Panda3D for personal or commercial distribution at minimal expense, this book is definitely for you. A basic understanding of general programming, such as familiarity with the concept of a variable, is necessary. Some familiarity with object-oriented programming and the Python language is expected, but not essential. This book does not cover the creation of three dimensional models or similar art assets, nor does it cover the creation of two dimensional art assets or audio assets.
ISBN:
9781849512725
9781849512725
Category:
Information technology: general issues
Format:
Paperback
Publication Date:
09-02-2011
Language:
English
Publisher:
Packt Publishing Limited
Country of origin:
United Kingdom
Pages:
356
Dimensions (mm):
235x191x18mm
Weight:
0.61kg

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