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Player and Avatar

Player and Avatar

The Affective Potential of Videogames

by David Owen
Paperback
Publication Date: 30/05/2017

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Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture?

Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations.

The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."

ISBN:
9781476667195
9781476667195
Category:
Computer games / online games: strategy guides
Format:
Paperback
Publication Date:
30-05-2017
Language:
English
Publisher:
McFarland & Company, Incorporated Publishers
Country of origin:
United States
Dimensions (mm):
228.6x152.4x12.19mm
Weight:
0.32kg
David Owen

David Owen achieved 1st class honours in BA Creative Writing and MA Writing for Children at The University of Winchester, where he went on to teach on the BA Creative Writing course for three years. He hopes that one day all of his students will surpass his own achievements.

David's debut YA novel, Panther (2015) received rave reviews, and was nominated for the Carnegie medal. He is the Content and Social Media specialist for gapyear.com and a former freelance games journalist. David spends most of his time thinking about biscuits.

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