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Pro Java 6 3D Game Development

Pro Java 6 3D Game Development

Java 3D, JOGL, JInput and JOAL APIs

by Andrew Davison
Hardback
Publication Date: 25/04/2007

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This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
ISBN:
9781590598177
9781590598177
Category:
Computer games / online games: strategy guides
Format:
Hardback
Publication Date:
25-04-2007
Language:
English
Publisher:
APress
Country of origin:
United States
Pages:
528
Dimensions (mm):
229x191x36mm
Weight:
1.18kg

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