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Real-Time Shading

Real-Time Shading

by Marc OlanoJohn Hart Wolfgang Heidrich and others
Paperback
Publication Date: 02/07/2020

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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.
ISBN:
9780367447021
9780367447021
Category:
Graphical & digital media applications
Format:
Paperback
Publication Date:
02-07-2020
Publisher:
Taylor & Francis Ltd
Country of origin:
United Kingdom
Pages:
376
Dimensions (mm):
229x152mm
Weight:
0.45kg
John Hart

John Hart is the author of five New York Times bestsellers, The King of Lies, Down River, The Last Child, Iron House, and Redemption Road.

The only author in history to win the Edgar Award for Best Novel consecutively, John has also won the Barry Award, the Southern Independent Bookseller's Award for Fiction, the Ian Fleming Steel Dagger Award, and the North Carolina Award for Literature.

His novels have been translated into thirty languages and can be found in more than seventy countries.

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