Have you ever wondered why some video game characters wear trousers and others don't? Or pondered the connection between a character's toned, muscular derriere and their level of dexterity? What about the depth of a crack, the jiggle of a cheek?
When it comes to video game character designs, one of the most overlooked aspects is the buttocks. Sure, we might appreciate a nice toned butt on a character or giggle at GIFs of farts from time to time, but how often do we stop to really think about the meaning of the butt?
In Things I Learned from Mario's Butt, video game critic Laura Kate Dale brings backsides to the foreground, analysing dozens of posteriors and asking the important questions: Has Mario let himself go? Do Link's small buttocks hold him back? When he dies, is Pac-Man eaten by his own caboose?
Wedged full of original artwork by Zack Flavin, and featuring interviews with game developers and guest butt reviews from gaming favourites such as Jim Sterling, Stuart Ashen, Brentalfloss and more, this book is a deep dive into why butts are downright integral to the games we play. So, crack it open and have a cheeky look inside at some of the most interesting bottoms the world of video games has to offer.
- ISBN:
- 9781783528905
- 9781783528905
-
Category:
- Computer games design
- Format:
- Hardback
- Publication Date:
-
04-02-2021
- Publisher:
- Unbound
- Country of origin:
- United Kingdom
- Pages:
- 160
- Dimensions (mm):
- 201x261mm
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