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Unity 2018 Cookbook

Unity 2018 Cookbook

Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition

by Matt Smith
Paperback
Publication Date: 31/08/2018

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Develop quality game components and solve common gameplay problems with various game design patterns

Key Features

Become proficient at traditional 2D and 3D game development
Build amazing interactive interfaces with Unity's UI system
Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018

Book DescriptionWith the help of the Unity 2018 Cookbook, you'll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets.

Once you've got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018's newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques.

By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.

What you will learn

Get creative with Unity's shaders and learn to build your own shaders with the new Shader Graph tool
Create a text and image character dialog with the free Fungus Unity plugin
Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder
Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds
Work with the new Cinemachine and timeline to intelligently control camera movements
Improve ambiance through the use of lights and effects, including reflection and light probes
Create stylish user interfaces with the UI system, including power bars and clock displays

Who this book is forUnity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.
ISBN:
9781788471909
9781788471909
Category:
Games development & programming
Format:
Paperback
Publication Date:
31-08-2018
Publisher:
Packt Publishing Limited
Country of origin:
United Kingdom
Edition:
3rd Edition
Pages:
794
Dimensions (mm):
93x75mm
Matt Smith

Matt Smith is one of Black Library's newest authors, and the Warhammer 40,000 short story 'In Service Eternal' is his first. He is based in Norwich and spends his spare time working on his Raven Guard army and training in martial arts.

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