Introduction.- Design Considerations of Educational Simulations and Games.- Supporting Conceptual Change in Mechanics using a Serious Game.- Evaluation of a Re-designed Framework for Embodied Cognition Math Games.- Building Deeper Understanding of Biological Molecules with Augmented and Virtual Reality.- Study on Autism Education Through Motion Sensing Based Gaming.- Vehicle Behaviours Simulation Technology Based on Neural Network.- BlockTower: A Multi-player, and Cross-platform Competitive Social Game.- An Inquiry-based Approach for Learning System Dynamics and Modeling of the Prey-predator System.- A VR Serious Game for Special Needs Education.- Virtual & Augmented Reality Technology for Biology Education.- Supporting Special Education Students' Internship: A VR-based Approach.- VR Enabled Learning of Independent Travelling for Special Needs Students in The Netherlands.
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