Developing Turn-Based Multiplayer Games

Developing Turn-Based Multiplayer Games

by Yadu Rajiv
Epub (Kobo), Epub (Adobe)
Publication Date: 29/11/2018

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Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up.


You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.


Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.


What You Will Learn



  • Discover the architecture of GameMaker Studio 2

  • Add new features to your game with NodeJS modules

  • Integrate GameMaker Studio 2 with NodeJS


Master GameMaker Studio 2's built-in networking functions


Who This Book Is For


GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.

ISBN:
9781484238615
9781484238615
Category:
Games development & programming
Format:
Epub (Kobo), Epub (Adobe)
Publication Date:
29-11-2018
Language:
English
Publisher:
APress

This item is delivered digitally

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