This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.
Epub (Kobo), Epub (Adobe)
Publication Date: 31/05/2016
- ISBN:
- 9783662505441
- 9783662505441
- Category:
- Educational equipment & technology
- Format:
- Epub (Kobo), Epub (Adobe)
- Publication Date:
- 31-05-2016
- Language:
- English
- Publisher:
- Springer Berlin Heidelberg
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