This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences.
Epub (Kobo), Epub (Adobe)
Publication Date: 14/10/2023
- ISBN:
- 9781071633717
- 9781071633717
- Category:
- Physiotherapy
- Format:
- Epub (Kobo), Epub (Adobe)
- Publication Date:
- 14-10-2023
- Language:
- English
- Publisher:
- Springer New York
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You can find this item in:
Physiotherapy
Occupational therapy
Computing & information technology
Information technology: general issues
Physiological & neuro-psychology
Enterprise software
Public health & preventive medicine
Medicine
Medicine: general issues
Health psychology
Psychology
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