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Gaming Cultures and Place in Asia-Pacific

Gaming Cultures and Place in Asia-Pacific

by Dean Chan and Larissa Hjorth
Hardback
Publication Date: 03/06/2009

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$263.00
This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.
ISBN:
9780415996273
9780415996273
Category:
Regional studies
Format:
Hardback
Publication Date:
03-06-2009
Language:
English
Publisher:
Taylor & Francis Ltd
Country of origin:
United Kingdom
Pages:
300
Dimensions (mm):
229x152x22.86mm
Weight:
0.74kg

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