Gamers at Work: * Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds * Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup * Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business What you'll learn * Lead and execute strategy as an entrepreneur * Develop meaningful, long-term business relationships * Recognize strategic opportunities and threats * Take the next step without compromising principles * Balance dreams with practical considerations * Avoid the pitfalls that can trigger disaster * Learn from mistakes and make informed course corrections * Enter with style and exit with grace Who this book is for * Software professionals or managers, usually working in the video games industry * Game developers interested in starting an independent studio * Gamers who are interested in the history of games and game studios Table of Contents1. Trip Hawkins Electronic Arts, 3DO, Digital Chocolate
2. Nolan Bushnell Atari
3. Wild Bill Stealey MicroProse Software
4. Tony Goodman Ensemble Studios
5. Feargus Urquhart Obsidian Entertainment
6. Tim Cain Troika Games
7. Warren Spector Junction Point Studios
8. Doug & Gary Carlston Broderbund Software
9. Don Daglow Stormfront Studios
10. John Smedley Verant Interactive
11. Ken Williams Sierra On-Line
12. Lorne Lanning Oddworld Inhabitants
13. Chris Ulm Malibu Comics, High Moon Studios, Appy Entertainment
14. Tobi Saulnier 1st Playable Productions
15. Christopher Weaver Bethesda Softworks
16. Jason Rubin Naughty Dog
17. Ted Price Insomniac Games
Share This Book: