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Learn all about hard-surface modeling in Blender while creating three increasingly complex projects: an assault rifle, a sci-fi racing ship, and an army tank
Learn all about hard-surface modeling in Blender while creating three increasingly complex projects: an assault rifle, a sci-fi racing ship, and an army tank
This book is for aspiring 3D artists, animators, architectural visualizers, and game developers looking to learn hard-surface modeling, an essential skill in creative industries. A basic understanding of Blender and its interface, orienting in the 3D Viewport, creating and moving objects, and mesh editing is necessary to get started.
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